~*~Tortall Glossary~*~
~Balor's Needle- a tower, the highest part of the royal palace in Corus, used mostly by astronomers and mages
~basilisk- immoral that resembles a seven-foot-tall lizard, with slit-pupiled eyes that face forward and silver talons.
It walks upright on its hind feet. Its hobby is travel; it loves gossip and learns languages easily. It possesses
some magical skills, including a kind of screech that turns people to stone.
~Bazhir- the collective name for the nomadic tribes of Tortall's Great Southern Desert
~blazebalm- a thick, sticky substance like paste, which burns when lit [either manually or at a distance] by a mage or
archer with fire arrows
~Bonnet River- runs through the Royal Forest near Owlshollow.
~Carthak- the slaveholding empire that includes all of the Southern Lands, ancient and powerful, a storehouse of learning,
sophistication, and culture. Its university was at one time without a rival for teaching. Its people reflect the
many lands that have been consumed by the empire, their colors ranging from white to brown to black. Its former emperor
Ozorne Tasikhe was forced to abdicate when he was turned into a Stormwing (and later killed). He was succeeded by his
nephew Kaddar Iliniat, who is still getting his far-flung lands under control.
~centaur- immortal shaped like a human from the waist up, with the body of a horse from the waist down. Like humans,
centaurs can be good, bad, or a mixture of both. For a male to keep females in his herd, he must constantly provide
them with presents: if he does not, they will turn on him. Among the gods worshiped by centaurs are the Mares with Bloody
Teeth, goddesses of vengeance. Centaurs consider horses to be slaves.
~Code of Ten- set of laws that form the basis of government for most of the Eastern Lands
~Copper Isles- slaveholding island nation to the south and west of Tortall. The Isles' lowlands are hot, wet jungles,
their highlands cold and rocky. Traditionally their ties are to Carthak rather than Tortall, and their pirates often
raid along the Tortallan coast. There is a strain of insanity in their ruling line. The Isles hold an old grudge
against Tortall, since one of their princesses was killed by Alanna of Olau and Pirate's Swoop in Tortall the day that King
Jonathan IV was crowned.
~coromanel- a flat, crown-shaped piece fitted over the tip of a lance. It spreads the power of a lance's impact
in several directions, to make the force less severe.
~Corus- the capital city of Tortall, located on the northern and southern banks of the Oloron River. Corus is the
home of the new royal university as well as
the royal palace.
~Domin River- runs through fief Mindelan
~Dominion Jewel- Rescued by Alanna from the Roof of the World, the Jewel is blue-purple in look. It has magical
properties. Those with or without the Gift can use it. The Jewel works its power in two fashions. In the
hands of the un-Gifted, it exerts natural benefices, knitting its power with the Earth's own for as far as its ruler's holds
sway. The Jewel only works for those who are rulers or conquerors by nature. In the hand of one Gifted, the Jewel
may be more directly used, in healing and war, for fertility or death. A knowledgeable ruler, knowing fully the creation
of magical formulae, may create new land from ocean deeps, or return the breath of a dead child. With its wielder's
knowledge and the will to rule, the Jewel makes all things possible.
~dragon- large, winged lizard-like immortal capable of crossing from the Divine Realms to the mortal ones and back. Dragons
are intelligent, posses their own magic, and are rarely seen by humans.
~Eastern Lands- name used to refer to those lands north of the Inland Sea and east of the Emerald Ocean: Scanra, Tortall,
Tyra, Tusaine, Galla, Maren, Sarain
~Galla- the country to the north and east of Tortall, famous for its mountains and forests, with an ancient royal line.
Daine was born there.
~Gift, the- human, academic magic, the use of which must be taught
~glaive- a pole arm including a four- or five-foot staff capped with a long metal blade
~Great Mother Goddess- the chief goddess in Tortallan pantheon, protector of women; her symbol is the moon.
~griffin- feathered immortal with a cat-like body, wings, and a beak. The males grow to a height of six and a half
to seven feet tall at the shoulder; females are slightly bigger. No one can tell lies in a griffin's vicinity (a range
of about a hundred feet). Their young have bright orange feathers to make them more visible. If adult griffin
parents sense that a human has handled their infant griffin, they will try to kill that human.
~halberd- a pole arm, a six-foot staff capped by an ax head or a pike (long spear) head.
~headman- leader of a tribe, mayor of a small town.
~Human Era (H.E.)- the calendar in use in the Eastern and Southern Lands and in the Copper Isles is dated the Human Era
to commemorate the years since the one in which the immortals were originally sealed into the Divine Realms, over four hundred
and fifty years previous to the years covered by POTS.
~hurrok- immortal shaped like a horse with leathery bat-wings, claws, and fangs.
~Immortals War- a short, vicious war fought in the spring and summer of the 13th year of Jonathan's and Thayet's reign,
named that for the number of immortal creatures that fought, but also waged by Carthakis (rebels against the new Emperor Kaddar),
Copper Islanders, and Scanran raiders. These forces were defeated by the residents of the Eastern Lands, particularly
Tortall, but recovery is slow.
~kimono- Yamani robe dress that wraps around the body and is secured in front by a stiff sash called an obi. The
sleeves are long and rectangular and can serve as pockets. Usually Yamanis wear at least two or three kimonos, the bottom
one of very light cloth.
~King's Council- the monarch's private council, made up of those advisers he trusts the most
~King's Own- a cavalry/police group answering to the king, whose members serve as royal bodyguards and as protective
troops throughout the realm. Their knight commander is Lord Sir Raoul of Goldenlake and Malorie's Peak. The ranks
are filled by younger sons of noble houses, Bazhir, and the sons of wealthy merchants. The Own is made of three companies
of one hundred fighters each, in addition to the serving men, who care for supplies and remounts. First Company, a show
company, traditionally provides palace bodyguards and security for the monarchs. Under Lord Raoul, Second and Third
Company were added and dedicated to active service away from the palace, helping to guard the realm.
~K'mir, K'miri- the K'mir are the matriarchal, nomadic tribes of the mountains in Sarain. They herd ponies and
are ferocious warriors and riders. The Saren lowlanders despise the K'mir and are continuously at war with them. There
is a small growing population of them in Tortall, where Queen Thayet is half K'mir and a number of the Queen's Riders are
also of K'miri descent.
~logistics- military study that involves the purchase, maintenance, and transport of supplies, equipment, and people.
~mage- wizard
~Maren- a large powerful country east of Tusaine and Tyra, the grain basket of the Eastern Lands with plenty of farms
and trade.
~merlon- one of the solid stone pieces between the crenels (notches) of a crenelated wall.
~Midwinter Festival- a seven-day holiday centering around the longest night of the year and the sun's rebirth afterward.
Gifts are exchanged and feasts are held.
~Mithros- the chief god in the Tortallan pantheon, god of war and the law; his symbol is the sun
~naginata- the Yamani term for the glaive used by Kel.
~ogre-an immortal with aqua-colored skin, shaped like a human, from ten to twelve feet in height.
~River Olorun- its main sources are Lake Naxen and Lake Tirragen in the eastern part of Tortall; it flows through the
capital, Corus, and into the Emerald Ocean at Port Caynn.
~pauldron- a piece of armor that protects the shoulder.
~pole arm- any weapon consisting of a long wooden staff or pole capped by a sharp blade of some kind, including spears,
glaives, and pikes.
~poleyn- a curved piece of armor that protects the knee.
~Queen's ladies- see royal ladies
~Queen's Riders- a cavalry/police group charged with protecting Tortallans who live in hard-to-reach parts of the country
They enforce the law and teach local residents to defend themselves. They accept both women and men in their ranks,
unlike the army, the navy, and the King's Own. Their headquarters is between the palace and the Royal Forest.
Queen Thayet is the commander; her second in command, Buriram Tourakom, governs the organization on a day-to-day basis.
Post 456 H.E. Buriram Tourakom is their commander; Queen Thayet passed the title on to her.
~quintain- a dummy with a shield mounted on a post. One outstretched "arm" is weighted with a sandbag, while the
other is covered by the shield. The object in tilting at a quintainis to strike the shield precisely, causing the dummy
to pivot 180 degrees. The jouster can then ride by safely. Striking the dummy anywhere but the target circle on
the shield causes the dummy to swing 360 degrees, so the sandbag wallops the passing rider. This is sometimes called
a buffet.
~remount- a rider's second horse, to ride when the primary horse gets tired. IN the case of knights and the King'
s Own, remounts are often warhorses, heavier mounts trained to fight.
~rowel- a star-shaped revolving piece on a spur, which cuts into a horse to make him go faster.
~royal ladies- fifteen or so young, active women of noble birth who can ride and use a bow as well as dance and converse
with all manner of people. Queen Thayet takes them on visits to small, isolated fiefs or meetings where there is a possibility
that they will be needed to help her with danger or handle emergencies that may arise.
~Sakuyo- Yamani trickster god, who loves jokes.
~Scanra- the country to the north of Tortall, wild, rocky, and cold, with very little land that can be farmed.
The Scanrans are masters of the sea and are feared anywhere there is a coastline. They also frequently raid over land.
Their government is a loose one, consisting of a figurehead king and a Great Council (formerly the Council of Ten, expanded
in the disruptions following the Immortals War) made up of the heads of the clans. Many clans united to follow warlord,
Maggur Rathhausak.
~Shang- an order of warriors, mostly commoners, whose principal school is in northern Maren. They specialize in
hand-to-hand combat.
~shukusen- Yamani "lady fan," silk on steel ribs that are often engraved or pierced with a design. The outer
ends of the ribs are very sharp, acting as a thrusting weapon when the fan is closed and as a slashing weapon when it is opened.
Traditionally carried by Yamani ladies when they don't wish to be seen with a weapon.
~Southern Lands- another name for the Carthaki Empire, which has conquered all of the independent nations that once were
part of the continent south of the Inland Sea.
~spidren- an immortal whose body is that of a furred spider four to five feet in height; its head is that of a human,
with sharp, silvery teeth. Spidrens can use weapons. They also use their webs as weapons and ropes. Spidren
web is gray-green in color, and it glows after dark. Their blood is black, and burns like acid. Their favorite
food is human blood.
~squad- ten soldiers commanded by a sergeant and two corporals.
~standard-bearer- young man or boy who carries the company flag
~stockade- wall made of whole logs, the upper ends cut into rough points.
~Stormwing- and immortal with a human head and chest and the lags and wings of a bird, with steel feathers and claws.
Stormwings have sharp teeth, but use them only to add to the terror of their presence by tearing apart bodies. They
live on human fear and have their own magic; their special province is that of desecrating battlefield dead.
~strategy- planning for battle or war from a distance, working out the movements of armies and setting goals for them.
~string- a group or train of horses on a lead reign
~tactics- planning for a battle at short range, as it happens.
~tauros- a seven-foot-tall immortal, male only, that has a bull-like head with large teeth and eyes that point forward
(the mark of a predator). It is reddish brown, human-like from the neck down, with a bull's splayed hooves and tail.
It preys on women and girls.
~Temple District- the religious quarter of Corus, between the city proper and the royal palace, where the city's largest
temples are located.
~Tortall- the chief kingdom in which the Alanna, Daine, and Keladry books take place, between the Inland Sea and Scanra.
~Tusaine- a small country between Tortall and Maren. Tortall went to war with Tusaine in the years Alanna the Lioness
was a squire and Jonathan was crown prince; Tusaine lost.
~Tyra- a merchant republic on the Inland Sea between Tortall and Maren. Tyra is mostly swamp and its people rely
on trade and banking for income.
~warhorse- a larger horse or great horse, trained for combat--the mount of an armored knight.
~Wave Walker- sea goddess, the goddess of sailors, storms, and shipwrecks.
~wildmage- a mage who deals in wild magic, the kind of magic that is part of nature. Daine Sarrasri is often
called the Wildmage for her ability to communicate with animals, heal them, and shapeshift.
~wild magic- the magic that is part of the natural world. Unlike the human Gift, it cannot be drained or done away
with; it is always present.
~Yama- the chief goddess of the Yamani pantheon, goddess of fire, who created the Yamanis and their islands.
~Yamani Islands- the island nation to the north and west of Tortall and the west of Scanra, ruled by an ancient line
of emperors whose claim to their throne comes from the goddess Yama. The country is beautiful and mountainous.
Its vulnerability to pirate raids means that most Yamanis get some training in combat arts, including the women. Keladry
of Mindelan lived there for six years while her father was the Tortallan ambassador.